Asbjoern Andersen


The art of field recording has been around for ages, but now, Halfdan Auðrifýur and Ingi Hjálmtýr – two Icelandic sound designers – are looking to fundamentally change how sound effects are created. Their method involves technology, location and cunning – and I spoke with Ingi Hjálmtýr about the ambitious duo’s fascinating undertaking. NB: Please note the posting date :)
 

Just what is wrong with sound effects these days?

There’s nothing wrong with sound effects per se – but a few years ago we realized that hearing the same old recordings over and over again was simply getting too much. Everyone uses the same sound effect libraries, and frankly, they’re getting REALLY long in the tooth. So I joined forces with Halfdan Auðrifýur to create the LiveSFX plugin.
 

What exactly is the LiveSFX plugin?

It’s a plugin that, in our humble opinion, can change the very understanding of what a sound effect is.

When you think about it, most sound effect libraries these days are all recordings of stuff like wind, birds, water sounds etc. They’re all the same. And they’re old. So what if you want something a bit fresher – something truly unique? What if someone could get you those sounds, recorded LIVE as you needed them?

That’s exactly what our LiveSFX plugin is all about.

We’ve spent the last three years building a complex, yet intuitive system that connects DAWs running the plugin directly with our team of field recordists (Auðrifýur and myself), live on Iceland. You tell us what you need – through the plugin -, and we’ll be out there, recording it real-time and sending it back via email.

But why Iceland? Well, A) because we live here, and B) think about those wind sounds etc I mentioned earlier. What would be a great – LIVE – source for all those? That’s right. Iceland.

We’ve got hot springs for bubbly sounds

We’ve got lots of shoreline, we’ve got wind, we’ve got hot springs for bubbly sounds, sea lions for Chewbacca sounds – and even volcanoes, for when you need those crazy explosions.
 

So what’s your process?

The process is actually quite simple, at least for the end-user: Using the plugin’s UI and a microphone, you simply shout the name of the sound you’re looking for; ‘EAGLE!’, for example. This request is then beamed up to our Reykjavík HQ, where we swiftly engage our entire team of field recordists (Auðrifýur and myself).

Finding an eagle is the easy part

Finding an eagle is the easy part

In response, we promptly throw our recording equipment in the 4WD, drive around the island and do our very best to track down a fitting source. Once we find our target eagle, we start recording while you listen in.

If you need it to cry a bit louder – or just differently -, you simply tell that to the field recordist on the scene, via the plugin. He’ll then try to direct, or “coach”, the eagle accordingly.

The field recordist also comes carrying speakers, so you can talk directly to your target via the plugin, in case that works better.

We haven’t actually gotten this bit to work quite yet – but we envision that, using a combination of praise, scolding and reason, you’ll be able to almost “play” targets like the eagle, as a kind of living virtual instrument.

The recorded sounds are then sent directly to your email in real-time, ready to be used in the project you’re working on. Simple as that.


Popular on A Sound Effect right now - article continues below:


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    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

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  • The Infographic SFX Library contains more than 480 sound effects ready to use within your infographic animation, presentation or education and infotainment videos.

    The sounds are also suitable for Game or UI design. 

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    All sounds are available as WAV files in 44,1kHz 16bit for direct use in your projects.


Latest releases:

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    Recording Mercedes Benz W123 1975 executive car


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Need specific sound effects? Try a search below:


How about the pricing?

To us, it’s not the duration or number of sounds that matter. We simply charge by the distance we need to travel to get you a particular sound. Say you need a recording of an Atlantic Puffin, and we need to drive 3 kilometers to get that. That’ll be three dollars, then.
 

Does your system always work?

Halfdan Auðrifýur does some amazing bird impressions, and his elk sounds are simply breathtaking.

Well, if it’s really lousy weather, we’d rather stay in, to be honest. Halfdan Auðrifýur does some amazing bird impressions, and his elk sounds are simply breathtaking.
Personally, I’m quite the expert at imitating the sound of glass. We use those as fall-back sounds when we’re in a tight spot, or if it rains too hard.

 

What’s next for your project?
an A.F. Drone with Very Long Boom and WHA Tech installed.

An early prototype of an A.F. Drone with Very Long Boom and WHA Tech installed. This could be the future of field recording

We’ll likely go open source with the project around April 1st next year – and through that platform, we want to create a global army of field recordists that can be dispatched within minutes anywhere in the world.

Also, space is a goal for us. There’s a huge market for sci-fi sounds in movies and games, so having having one or several recordists out there doing live recording is obviously a no-brainer.

Long-term, we’d like to get rid of the human element altogether and simply replace the recordists with drones. And, using a device called an A.F.D., or ‘Autonomous Field Drone’, experiments are already well underway.

 


Thanks to Ingi Hjálmtýr and Halfdan Auðrifýur for sharing their insights. The LiveSFX VST plugin will go into beta next month – and as mentioned, there are plans to make it open source, allowing field recordists everywhere to take full advantage of their local surroundings and wildlife.

 

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THE WORLD’S EASIEST WAY TO GET INDEPENDENT SOUND EFFECTS:
 
A Sound Effect gives you easy access to an absolutely huge sound effects catalog from a myriad of independent sound creators, all covered by one license agreement - a few highlights:

  • Foley Sound Effects Pickups and Small Item Sounds Play Track 280 sounds included, 7 mins total $4.16

    Great Audio is Essential

    Essential Audio Pickups and Small Item Sounds contains 280 Foley sounds designed specifically for Video Game Sound Designers who need the usual Pick-Up sounds and SFX for common small items, including: Keys, Coins, Access Card, Pills/Health, Latches, Locks, Chains, Bags, and many many more!

    Features:

    •  280 sounds
    • Bags
    • Coins
    • Keys
    • Pill Bottle
    • Cable Ties
    • Camera
    • Lighter
    • Access Card
    • Chains
    • Locks
    • Clips and Clasps
    • Computer Mouse
    • Boxes
    • Papers
    • Clicks and Ticks
    • Tools
    • Scissors
    • Wood Game Pieces
    • Zippers

    Number of Audio Waves: 280

    Sample rate / bit rate: 44,100 Hz / 16 bit

    75 %
    OFF
  • Punchy Transients is an organized toolbox that serves as a reliable source of ”layers of impact” which many, many sounds do require to be in their best fit. It is also a trusty stash for designers who need to save some time to focus on something else.

    The library content was made by recording a collection of hits on a punching bag using many techniques. Also, a dry version of each sample and a folder of bonus thumps are included.

    58 %
    OFF
  • Ever wondered how to get the creatures, beasts and monsters in your project as badass and nasty as possible?

    This collection is filled with high-quality sound effects that let your clients tremble in their seats. The curated package comes with everything you need: Vocals like attacks, breaths, threats, alerts, idle sounds, die screams and foley sounds such as bodyfalls, steps and movement.

    With this set of handpicked sounds you have the world of cinematic creature sound design at your fingertips.

     

    The Library includes:

    Beast, Coloss, Dwarf, Fishman, Gnome, Golem, Hellhound, Imp, Insect, Kraken, Minotaur, Ogre, Orc, Reptile, Witch, Wraith, Yeti, Zombie, Attack, Breath, Death, Idle, Step, Threaten, Voice, Foley

Explore the full, unique collection here

Latest sound effects libraries:
 
  • All files are recorded 32bit, 192 kHz, with Shure KSM 137, Line AudioOmni1, FEL Clippy XLR EM272, Sonorous Objects SO.3 and JrF C-Series Pro+ microphones, Sound Devices MixPre-6 II & Zoom F3 recorders. Library contains wav files of driving, interior and exterior foley, mechanical and electrical sounds. It is also available in UCS.



    Recording Mercedes Benz W123 1975 executive car


  • SINGLE TOLL BELLS presents a rare gem in the sound effects market. A compact yet precious collection of 130 bell sound effects, meticulously organised into three folders.

    Church Bells: Experience the solemn resonance of single toll church bells, perfectly suited for poignant funeral scenes in movies, trailer campaigns and score.

    Hand and Mallet Bells: Discover pristine single toll bell sounds, showcasing warm overtones. These bells have been played with varying intensities using both hands and mallets to capture a range of dynamics overtones.

    Abstract Design: A dedicated folder of designed bell sound effects, broadening the creative possibilities for your projects.

    Single Toll Bells is a unique collection that is hard to find elsewhere. A must-have for every professional.

     

  • Electromagnetic sensors recording in stereo a range of soundfields from static, shimmering electric fields to pulsing, bass-heavy drones, and extreme ultrasonic incandescents, fully UCS metatagged and filenamed.

  • This library contains a variety of actions performed inside a Citroen Cactus including: open/close door, adjusting the seat, handbrake, seatbelt, wiper, etc.

    I performed each action with passion and attention to detail, making sure I included everything you’ll need. Each action has been repeated many times and performed at different intensities.

    33 %
    OFF
  • Every sound of clothes you need for a classic scene is in this library: walk, run, jump, fight, pat, rustle, etc. I used eight different types of material and recorded each action with a lot of detail and making sure I gave you a lot of variety.

    Clothing: Bomber jacket with zipper, Denim Shirt, Harrington jacket, Hawaiian shirt, Puffer jacket, Tuxedo, Windbreaker, Wool jacket

    44 %
    OFF

   

3 thoughts on “Here’s how two Icelandic sound designers could change sound effects – forever

  1. Hmmm… I’m all for recording new sounds as often as possible, though as anyone who records sound in the field knows, the best sound you record on a field trip is rarely the sound you thought you went there to record. In other words, the accidental encounters with sounds are usually the best encounters. The downside is that those sounds, cool as they are, are often not useful on the current project. So they are not valuable to the project that hired you to make the field trip. Another problem I have with this model for getting sound effects is that “freshness” is a nice characteristic in a sound, but it is not the only, and maybe not even the most important characteristic. Filling your project with “brand new” sounds is fine, but if they are brand new mediocre, not particularly interesting, or noisy sounds… that’s not so fine. Most of the sounds we record in the field are not full of life, and they aren’t particularly evocative. Only a few have magic. We gradually acquire those year by year, and we often find unexpected and fresh ways to use them.

    Let’s say I ask you to go record an eagle for me tomorrow. With some luck you can find an eagle. With some luck the eagle will vocalize. With some luck that vocal won’t be obliterated by wind, rain, another bird, etc. With an incredible amount of luck that vocal will be the kind of vocal actually need for the project.

    Basically my point is that field recording of sounds is ALWAYS unpredictable. Being in Iceland, or at a Ranch in northern California, doesn’t guarantee anything except that there will probably be fewer ambient noise problems than there would be in an urban area. But it could be windy, or rainy, or undesirable flocks of birds or swarms of insects may interfere. Sure, go out to the ice field and try to record the eagle for me, but I expect you’ll tell me the best sound you got was the demonically squealing fan belt on the old Land Cruiser you encountered at the gas station. And unfortunately, I don’t need that sound for my film.

    Best,
    Randy

  2. Goodness gracious… I was reading this today and I was a way through the article when I realized, “How can this be profitable at $1/km?” HAHAHAHA.

    Might be sci-fi now, but just like people are readily using hobbyist quadcopter drone cameras to take impressive videos and panoramas, many sounds could be cultivated from those environs! Even the thought of taking robots into environmentally hazardous areas to record unique ambience.

    And to have Randy Thom weigh in too… what a day!

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